![]() Most of what made similar games great (L4D) has either been not added or removed (i.e., ammo conservation, all the things the AI director controlled, somewhat random pathing), along with terminators not feeling like terminators (autoguns shred terminators worse than the 'stealers most of the time). Also, a decent amount of the time, if you're moving your allies will ignore enemies behind them to try and keep moving with you. The AI is nonexistant other than the most basic "respond to the player commands" for allies, and "rush the player to shoot/melee them for enemies. ![]() It's saving grace is certainly in the carefully crafted environments, which you've done a good job showcasing to people who may not have bought the game yet.Īre you planning to do a review type video on Deathwing? AI is questionable at best, melee is ridiculously simplistic, and actual weapon spread seems to have been replaced with fake projectile decals (see: Assault Cannon). ![]() General Annoyance wrote: Think I've watched some of your vids in the past, Zoran as for Deathwing, it seems like quite a letdown, unfortunately.
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